Resident Evil 4 Ada Assignment Krausers Convenience

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Below is a list of weapons (with the appropriate stats) found in the main single player campaign of Resident Evil 4. The weapons used in Mercenaries, Assignment Ada and Separate Ways are not covered.

Handguns[edit]

Leon starts with the Handgun, others must be bought from the Merchant. All handguns use 9mm Handgun ammo, found in red boxes (and sometimes as red-aura drops from slain enemies). Handgun ammo is stored 50 rounds per two spaces. With the exception of the Red9 and the Matilda, all pistols take up a 2x3 space in your inventory.

Handgun[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
11.0 (0) (1-1)0.47 (0) (1-1)1.73 (0) (1-1)10 (0) (1-1)
21.2 (7,000) (1-2)0.40 (5,000) (1-2)1.47 (4,000) (1-2)13 (4,000) (1-2)
31.4 (10,000) (2-1)0.33 (12,000) (3-1)0.87 (10,000) (3-1)16 (6,000) (2-1)
41.6 (15,000) (3-1)N/AN/A19 (8,000) (3-1)
51.8 (18,000) (3-1:3)N/AN/A22 (10,000) (3-1:3)
62.0 (20,000) (4-1:2)N/AN/A25 (12,000) (4-1:2)
Subtotals70,00017,00014,00040,000

This is Leon's starting pistol. Weak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as often. While it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. Nevertheless, players that prefer to keep flash grenades instead of selling them could benefit greatly from this handgun, due to the Exclusive upgrade multiplying the critical hit chance by 5. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed. May also increase chance of critical hits on suplexes when held.

Exclusive Effect: The chances of achieving a critical one-hit-kill is multiplied by five. (available at 4-3)

Punisher[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
10.9 (0) (1-3:last)0.47 (0) (1-3:last)1.70 (0) (1-3:last)10 (0) (1-3:last)
21.1 (10,000) (1-3:last)0.40 (10,000) (1-3:last)1.47 (8,000) (1-3:last)13 (8,000) (1-3:last)
31.3 (15,000) (1-2:1)0.33 (20,000) (3-1:last)0.83 (18,000) (3-1:last)16 (10,000) (1-2:1)
41.5 (20,000) (3-1:last)N/AN/A20 (15,000) (3-1:last)
51.7 (25,000) (4-1:last)N/AN/A24 (18,000) (4-1:last)
61.9 (35,000) (4-3:1)N/AN/A28 (24,000) (4-3:1)
Subtotals105,00030,00026,00075,000

A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade). It is modeled after the FN Five-SeveN. Any handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower. It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher". A special objective in the main game both allows you to have the Punisher for free if the 10 blue medallions are found and shot (dotted around the farm and the church perimeter), while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original unupgraded Handgun). You may buy this the first time you meet the Merchant.

This is also the gun Ada Wong uses in the Assignment Ada scenario.

Exclusive Effect: The ammo used can penetrate up to five enemies at once. (available at 4-4: last merchant for 40, 000)

Red 9[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
11.6 (0) (2-2:1)0.53 (0) (2-2:1)2.73 (0) (2-2:1)8 (0)
21.8 (15,000) (2-2:1)0.47 (10,000) (2-2:1)2.20 (6,000) (2-2:1)10 (6,000) (2-2:1)
32.0 (20,000) (3-1:1)0.40 (15,000) (3-1:3)1.67 (10,000) (3-1:3)12 (8,000) (2-2:1)
42.4 (24,000) (3-1:3)N/AN/A15 (12,000) (3-1:3)
52.8(28,000) (4-1:2)N/AN/A18 (16,000) (4-1:1)
63.7 (45,000) (4-4:last)N/AN/A22 (22,000) (4-4:last)
Subtotals132,00025,00016,00064,000

Modelled after the famous Mauser C-96, the Red9 is a large and, shot for shot, potentially the single highest firepower Pistol you may possess. The drawback to this is the smallest magazine capacity, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than all other pistols. While a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock). The Red9's firepower surpasses any low-level shotgun with a maximum power of 6.5 (with the exclusive upgrade). Some argue that the efficiency of ammo usage makes this a good weapon. Choose this gun if you like aiming over spraying. You may buy this weapon once you find Ashley, and the stock just before the rope bridge.

Exclusive effect: Firepower rises to 5.0 (6.5 in the PAL version) (available at 4-4:last merchant).

Blacktail[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
11.6 (0)0.47 (0)1.70 (0)15 (0)
21.8 (10,000)0.40 (10,000)1.47 (8,000)18 (8,000)
32.0 (15,000)0.27 (20,000)0.83 (15,000)21 (10,000)
42.3 (20,000)N/AN/A25 (15,000)
52.7 (25,000)N/AN/A30 (20,000)
63.2 (35,000)N/AN/A35 (25,000)
Subtotals105,00030,00023,00078,000

The last of the standard semi-auto handguns to appear, the Blacktail is the most well-rounded (and fastest non-burst firing when upgraded) pistol available. It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger magazine capacity. However, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade. You may buy this weapon once you enter the castle.

In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).

Exclusive effect: Firepower rises to 3.4 (4.5 in the PAL version).

Matilda (unlockable)[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
11.0 (0)0.47 (0)1.73 (0)15 (0)
21.2 (15,000)N/A1.47 (6,000)18 (7,000)
31.4 (17,000)N/A0.87 (15,000)21 (10,000)
41.6 (20,000)N/AN/A24 (12,000)
51.8 (25,000)N/AN/A27 (16,000)
62.0 (35,000)N/AN/A30 (20,000)
Subtotals112,000021,00065,000

The Matilda takes on the form of a HK VP70 with attached stock which is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun. It can be unlocked by beating the main game, purchasable immediately. It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly in groups of three, meaning that your enemies can be felled in a third of the time. However, most players find that it really does nothing but eat up ammunition three times as fast. With its Exclusive upgrade, it gains a 100 round magazine. The Matilda occupies a 2x5 space (the largest for a pistol) in your inventory.

  • Initial cost: 70,000
  • Exclusive cost: 35,000
  • Exclusive effect: Capacity 100
  • Total upgrades cost: 233,000
  • Total + initial: 303,000
  • Maxed-out resale value: 152,000

Shotguns[edit]

Your shotgun is, in general, considered a crowd-clearing weapon. Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells. Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazine. With the exclusion of the Striker, shotguns have a 8x2 inventory footprint. Shotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds. All shotguns can be bought from the Merchant.

Shotgun[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
14.0 (0)1.53 (0)3.03 (0)6 (0)
24.5 (15,000)N/A2.43 (7,000)8 (8,000)
35.0 (20,000)N/A1.50 (15,000)10 (10,000)
46.0 (25,000)N/AN/A12 (12,000)
57.0 (30,000)N/AN/A15 (15,000)
68.0 (45,000)N/AN/A18 (20,000)
Subtotals135,000022,00065,000

The Shotgun is your basic shotgun, of course. Average attack power, good spread. Unfortunately, it tends to be slower than other weapons. Good for knocking ganados off their feet. The Exclusive upgrade for the Shotgun allows it to do full damage from any range. You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off Dr Salvador.

Exclusive Effect: The shotgun will give the same amount of damage at any range of fire.

Riot gun[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
15.0 (0)1.53 (0)3.03 (0)7 (0)
25.5 (20,000)N/A2.43 (7,000)9 (10,000)
36.0 (24,000)N/A1.50 (20,000)11 (12,000)
46.5 (28,000)N/AN/A13 (15,000)
57.0 (32,000)N/AN/A15 (20,000)
68.0 (50,000)N/AN/A17 (25,000)
Subtotals154,000027,00082,000

The Riot Gun is a very, very slight improvement over the regular Shotgun. Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means). You may buy the Riot Gun when you enter the Castle.

Exclusive effect: Firepower rises to 10.0.

Striker[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
16.0 (0)0.73 (0)3.00 (0)12 (0)
27.0 (25,000)N/A2.40 (8,000)14 (10,000)
38.0 (28,000)N/A1.50 (15,000)16 (12,000)
49.0 (32,000)N/AN/A20 (16,000)
510.0 (40,000)N/AN/A24 (18,000)
612.0 (60,000)N/AN/A28 (25,000)
Subtotals185,000023,00081,000

A semi-automatic, drum-fed shotgun. The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine. The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds. The striker has a 5x2 inventory footprint. You may buy the Striker from the merchant at the bottom of the spike trap.

Exclusive Effect: Increases Capacity to 100 (in all versions).

Magnums[edit]

Your Magnum is, to be blunt, your heavy hitter. Even chainsaw ganados will drop within three rounds of a high-level Magnum. Magnum ammo comes in boxes of 10, and both Magnum pistols take up 4x2 spaces of inventory.

Broken Butterfly[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
113.0 (0)0.70 (0)3.67 (0)6 (0)
215.0 (25,000)N/A3.00 (15,000)8 (15,000)
317.0 (30,000)N/A2.33 (20,000)10 (20,000)
420.0 (35,000)N/AN/A12 (25,000)
524.0 (50,000)N/AN/AN/A
628.0 (70,000)N/AN/AN/A
Subtotals210,000035,00060,000

This .45 calibre revolver-style Magnum is the second most powerful ammo-based weapon in the game. Its Exclusive upgrade makes its Firepower skyrocket (50.0). Unfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest magazine size possible being 12 rounds. This is generally not a concern, as ammo is scarce, and thus most players will reload the gun at their earliest convenience when they find magnum ammo. Great weapon for bosses when maxed out. You may buy the Broken Butterfly as soon as you enter the Castle, or you can get one for free after reuniting with Ashley by backtracking to a locked door before the maze area, next to the fountain.

  • Initial cost: 38,000
  • Exclusive cost: 150,000
  • Exclusive effect: Firepower becomes 50
  • Total cost: 455,000
  • Total + initial: 493,000

Killer 7[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
125.0 (0)0.70 (0)1.83 (0)7 (0)
230.0 (62,000)N/A1.53 (20,000)10 (30,000)
335.0 (78,000)N/A0.93 (30,000)14 (40,000)
Subtotals140,000050,00070,000

The Killer 7 is the second of the magnums - a 1911-style automatic with an attached laser sight. The gun itself is a reference to another Capcom game called Killer7. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoil. While you will need to fire more shots to take something down with it, it is a very cost effective weapon. You may buy the Killer7 at the first Merchant on the Island.

  • Initial cost: 77,700
  • Exclusive cost: N/A
  • Exclusive effect: N/A (Exclusive is not available for this weapon)
  • Total cost: 260,000
  • Total + initial: 337,700

Handcannon (unlockable)[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
130.0 (0)1.17 (0)3.67 (0)3 (0)
235.0 (40,000)N/A2.87 (25,000)4 (15,000)
340.0 (50,000)N/A1.83 (50,000)5 (20,000)
445.0 (70,000)N/AN/A6 (25,000)
550.0 (90,000)N/AN/A8 (35,000)
660.0 (120,000)N/AN/A10 (50,000)
Subtotals370,000075,000145,000

Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level. While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which never appears within the main game - this means you must find it via enemy drops, or Random Item barrels. After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.

  • Initial cost: Free!
  • Exclusive cost: 200,000
  • Exclusive effect: Unlimited ammo and firepower 99.9
  • Total cost: 790,000

Rifles[edit]

These weapons possess a unique advantage over the other weapons - a zoom-able scope. The primary use for the rifles is long-range precision shooting. With a little practice, you can take out targets from great distances. The rifles possess two drawbacks, however. When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial. All rifles, and their unique scopes, must be purchased from the Merchant. Both scopes occupy a 1x3 footprint in your attache case. Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.

Bolt-Action Rifle[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
14.0 (0) (1-2:1)2.73 (0) (1-2:1)4.00 (0) (1-2:1)5 (0) (1-2:1)
25.0 (10,000) (1-2:1)N/A3.23 (8,000) (1-2:1)7 (6,000) (1-2:1)
36.0 (12,000) (3-1:1)N/A2.33 (18,000)9 (8,000) (3-1:1)
48.0 (20,000)N/AN/A12 (12,000)
510.0 (25,000)N/AN/A15 (18,000)
612.0 (35,000)N/AN/A18 (25,000)
Subtotals102,000026,00069,000

The Bolt-Action Rifle is the weapon for those who value power over any other statistic. Reload? Slow, especially if your magazine is not empty. The bolt-action will have you needing to re-aim after every shot, as you will lift your eye away from the scope to manually work the bolt and chamber the next round. Magazine size starts at 5, and remains smaller than the semi-auto. In exchange for this, an Exclusive Bolt-Action will do as much damage as an unupgraded Handcannon. Thus, the Bolt-Action Rifle is often referred to as the "Poor Man's Magnum". The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit. The Bolt-Action rifle occupies a 9x1 space in your inventory.

Exclusive effect: Firepower rises to 30.0 (18.0 in American and Japanese Gamecube versions).

Semi-automatic rifle[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
17.0 (0) (3-1:1)1.83 (0) (3-1:1)2.33 (0) (3-1:1)10 (0) (3-1:1)
28.0 (15,000)N/A1.90 (9,000)12 (10,000)
39.0 (18,000)N/A1.33 (18,000)14 (12,000)
411.0 (24,000)N/AN/A17 (15,000)
513.0 (30,000)N/AN/A20 (20,000)
615.0 (40,000)N/AN/A24 (25,000)
Subtotals127,000027,00082,000

The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brother. A high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds. Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully. You may buy this weapon and its scope once you reach the Castle. The Semi-Automatic Rifle has a 7x2 inventory footprint.

Exclusive effect: Firing speed drops to 0.80 (Wii/PS2/PS3/XBOX 360) or 0.40 (GameCube).

Infrared scope[edit]

You will find this in the Freezer on the Island. This can be attached to either rifle, and casts the world in an infrared light when you aim. You may zoom, while this is in use, though it is not as effective as the buyable specialized scopes in this regard. While you can, if you're willing to burn lots of ammunition, kill Regeneradors without it, adding this to your rifle allows you to see the parasites on the Regeneradors' bodies, allowing you to conserve ammunition. Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.

Other weapons[edit]

These special weapons include both unlockable weapons and weapons that do not fit into any other category.

Combat knife[edit]

Never discount the knife. It is always instantly available, and does okay damage, for a weapon with infinite ammo. By knocking down an enemy, then slashing them, it is possible to save a fair amount of ammo, and you will find your knife has applications even in boss fights.

The Knife is also different for the Characters it represents:

Leon's and Ada's Knife are exactly the same in performance but they look different. Leon's Knife looks similar to that of the Survival Knife in Resident Evil: Rebirth, while Ada's looks similar to a Switch blade or a butterfly knife.

Krauser in the Mercenaries sports a bigger knife with more power and damage but is restricted to the Mercenaries mode only.

TMP[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
10.4 (0) (1-2:1)0.10 (0) (1-2:1)2.37 (0) (1-2:1)30 (0) (1-2:1)
20.5 (7,000)N/A1.93 (5,000)50 (7,000) (1-3:1)
30.6 (14,000)N/A1.17 (15,000)100 (15,000) (2-1:2)
40.8 (18,000)N/AN/A150 (20,000)
51.0 (24,000)N/AN/A200 (25,000)
61.2 (35,000)N/AN/A250 (35,000)
Subtotals98,000020,000102,000

The TMP (Tactical Machine Pistol) is a submachine gun based off of the Steyr TMP. It uses special 9mm ammunition (100 to a box). It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint). If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets. You may buy the TMP from the Merchant on your first meeting. You may buy the stock from the Merchant on your second meeting.

Exclusive effect: Firepower rises to 1.8.

Chicago Typewriter (unlockable)[edit]

LevelFirepower
(Cost)
Firing speed
(Cost)
Reload speed
(Cost)
Capacity
(Cost)
110.0 (0)0.10 (0)1.63 (0)Infinite (0)

The Chicago Typewriter is a weapon that does 10 firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition. Strangely, you are still able to reload the gun, but are not required to do so (although doing so while using Leon's mafia outfit causes an amusing little animation).

It costs 1,000,000 Pesetas from the merchant and has a 3x7 inventory footprint.

How to unlock

The ability to buy it is unlocked on completion of Assignment Ada (GameCube/PC/Wii) and/or Separate Ways (PC/PS2/Wii). If you unlock it for the main game, it can only be purchased during a new game plus (based on a cleared game save). Unlocking specifics:

  • GameCube: complete Assignment Ada.
  • PC: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
  • PS2: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
  • Wii: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.

Rocket Launcher/Infinite Launcher/Special Launcher[edit]

Rocket LauncherFirepowerFiring SpeedReload SpeedCapacityPrice
NormalN/AN/AN/A130,000
SpecialN/AN/AN/A1Free
InfiniteN/AN/AN/AInfinite1,000,000

The Rocket Launcher is a single-use weapon that devastates anything it hits. It costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.) No statistics are given for any of the launchers and thus are not available within the table. Please note that the damage of the rocket launchers is actually a percentage, ranging from an unknown minimum to 100% damage on some enemies and bosses when hit dead on. After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weapon. All rocket launchers are equipped with zoom scopes. They devour 8x2 spaces in your inventory.

Ada throws you the Special Launcher during your battle with Saddler. When you are given this weapon, using it on Saddler will earn you a one shot kill - however hitting him can sometimes be difficult. You can also beat Saddler without this weapon and use it elsewhere in the game. Some players recommend saving the special launcher and selling it when a new game is started from that data, as it is worth more than the regular rocket launcher.

The Infinite Launcher is, in essence, a rocket launcher that automatically reloads after every shot without any animation on your part. Leon draws this quicker than the regular launcher, as well. No statistics are given, and thus the exact reload speed and firing speed are unknown. After your first play-through, you may buy it from the Merchant for 1 million Pesetas.

Grenades[edit]

There are three types of grenades. All grenades take up a 2x1 space in your inventory. None are for sale so use them wisely.

Flash Grenade
Sell: 500 PTAS
These create a flash of bright light. Stuns or blinds enemies. Does little damage on its own but you can use the delay to make an escape or use melee attacks. Instantly kills exposed parasites
Incendiary Grenade
Sell: 1000 PTAS
These set an area on fire. Does moderate damage and distracts enemies while they frantically try to put the fire out.
Hand Grenade
Sell: 2000 PTAS
These are your stereotypical fragmentation grenades. They kill, or at least severely wound all enemies within the area of effect.

Minethrower[edit]

LevelFirepower
(Cost)
Firing Speed
(Cost)
Reload Speed
(Cost)
Capacity
(Cost)
12.0 (0)1.33 (0)3.43 (0)5 (0)
24.0 (25,000)N/A2.57 (18,000)7 (25,000)
36.0 (45,000)N/AN/A10 (40,000)
Subtotals70,000018,00065,000

This weapon fires Mine-Darts at enemies which detonate after a short period of time. You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view. A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition. While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops. If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more. It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts. The actual firepower is on-par with that of a Hand Grenade. Used in the hands of a knowledgeable individual, the Minethrower can be a devastating weapon.

  • Initial cost: 28,000 (9,800 in the PAL version)
  • Scope cost: 8,000
  • Exclusive cost: 30,000
  • Exclusive effect: Homing darts and blast radius increase
  • Total upgrade cost: 183,000
  • Total + initial + scope: 219,000

P.R.L. 412 (PS2, Wii, Xbox 360, Xbox One, PS3, PS4 and PC versions)[edit]

This weapon is unlocked once you have completed the game on Professional. The Plaga Removal Laser, Model 412 is a condensed, weaponized version of the larger mechanism used to kill the Plagas inside Leon and Ashley near the game's climax. It uses a concentrated burst of radiated light energy to exterminate Plaga parasites, thereby killing their hosts from the inside out.

A weak or uncharged shot acts as a flash-bang grenade that does a moderate amount of damage to enemies in front of the weapon. A fully charged shot will automatically fire at any enemy or breakable object in view, and will kill all enemies (and most bosses) in one shot. This weapon is free upon completion of Professional in any file that has completed the game. It occupies 3x7 spaces in your inventory.

This weapon was initially added as exclusive content for the PlayStation 2 version, but later appeared in the PC and Wii versions. The main weakness of the P.R.L. 412 is that it only has an effect on enemies directly in front of it, and accuracy tends to suffer, though it is possible to eliminate multiple enemies in one shot if they are all gathered along the beam's path at once. However, in later issues of the game (particularly the PS3 re-release version), the P.R.L. 412's Exclusive upgrade allows it to fire a "scatter blast" upon a complete charge, which discharges multiple beams in one shot that instantly key in to objects and enemies, destroying them easily at any distance with less of a need for perfect aim.

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     Where the heck did all these Ganados come from?! 

  • Looking at the highest possible kill count in both the main game and Ada's mini campaign, they can wrack up a death toll of almost fifteen hundred slaughtered plaga, the majority of which are human or formally human hosts. The village where most of these "recruits" came from is extremely rudimentary, and looks like it can barely sustain a few dozen families. Yes, the plaga directing their actions don't consider hygiene a huge concern, and probably let the infrastructure deteriorate, but you would think that a community of a least several thousand people wouldn't be that easy to hide away in a forest somewhere note  a community with a population of 1,000 to 20,000 is considered a town, whereas a village is a human settlement or community that is larger than a hamlet but, smaller than a town.

     Let's squander another batch of limited, irreplaceable troops; we've only lost a thousand so far. 

  • Related to the above; Saddler, Salazar, and the Ganados themselves firmly ascribe to the We Have Reserves mentality, even though they have no means of taking on more troops. Although they have a Plaga Queen producing an endless supply of parasites, those plaga need hosts to be useful, the local uninfected human population is pretty much shot. They can't expand much further without attracting unwanted attention, and have aspirations of global dominance to consider. The only Plaga controller even remotely concerned about attrition is Cheif Mendez, and even he was content to let Leon slay as many Ganados as he could until he proved to be more of a threat than initially suspected. If Saddler is willing to dismiss Mike's slaughter of almost a hundred men as "a bothersome fly", then either there are thousands more Ganados than we see in the game (which relates to the above headscratcher), or he's really out of touch with the concept of "manpower".
    • A trait Saddler and Salazar both share is their arrogance. Notice that, for all their efforts to kill him, neither of them take Leon seriously until he's killed his way right to their feet. It's possible, even likely that they're operating on the assumption that they can eat the cost of killing Leon and replenishing their resources later. They're looking so far down the road, they're falling into the hole they don't see right in front of them.

     Salazar executing his own puppets. 

  • When Salazar dumps Lean into his trapdoor deathtrap, you can see roughly a dozen ganados adorning the various spike in at the bottom. Yet Salazar himself confirmed less than an hour ago that he had "Ab-see-lute control!" while the ganados were inherently subservient. What could they have done to displease him if they were utterly incapable of disobedience?
    • I always figured he was offing them for kicks. Salazar is a pretty sadistic and twisted individual, so I wouldn't put it past him to kill his own servants because he got some kind of sick thrill out of it. After all, when Leon successfully evades the trap, he complains about not hearing the "satisfying sound of one's impalement". I could honestly imagine him forcing a bunch of Ganados to line up and step onto the trap door one by one, just watching them all obediently shuffle to their dooms and cackling all the while.
    • Ganados retain part of their original host's mentality so a traitor or a spy would still be able to have their own agenda and be catched doing something "sinful". The merchant may or may not be such an example. A traitor or a sinner could be executed after a brief questioning in Salazar's kangaroo court.

     Alright my minions, do... whatever it is you normally do or something. 

  • Not a Headscratcher in the plot hole sense so much as an "I wonder" sort of way, but what exactly do Ganados do when they're not under Master-Plagas-orders to kill everyone in sight? As far as I'm aware, there's nothing that makes them inherently violent, and among other things, potentially getting their hosts killed is probably counterproductive to their survival. And what's it like from the human's perspective? They still maintain their human intelligence (albeit probably at a loss of a couple dozen IQ points) and we've even seen a cutscene with two Ganados having a conversation and joking around (Separate Ways).
    • Judging from some of the earlier parts of the game, the Ganados just carry on with the lives they once had. For the most part, they do a decent job continuing on, but they have trouble nailing sanitary behavior.

     Hmmm, let Leon take Ashley back and infect America or let him ruin my plans? I'll go with option B! 

  • Why didn't Saddler just let Leon take Ashley back to America and not tell him about the parasite inside them? Wouldn't it have been more surprising to them when she morphs into a mindless Ganados and turns all of America into Ganados?
    • That was the plan. Unfortunately, Saddler is an egotistical douche who didn't think Leon would figure out (in his clumsy, lumbering way) how to extract the parasite. He assumed they would both be his puppets in no time. Ironic, really. He bitched about Hollywood clichés, yet he succumbed to one of the most obvious tropes in the world.
      • "The American prevailing is a cliche that only happens in your Hollywood movies and Japanese-imported video games."
      • The worst part is that it would have been Fridge Brilliance instead if Saddler had just not told them about injecting the two of them with the parasite and just sent his Order after them. This way, if they kill Leon and/or recapture Ashley, fine, they continue with their plan where they left off, if Leon succeeds in escaping with Ashley, then Saddler succeeds in his plan anyway (as for the Queen parasite she needs, he could have one of his agents covertly inject her with one later) and it looks like a geniunely successful rescue. However, by telling them about the Las Plagas he put in them, he blows the second part out of the water, since if they did escape, they'd have them removed afterwards, and thus destroying what would otherwise be a pretty cunning Xanatos Gambit; though Luis or Ada probably would have told them about the fact that they were infected and still ruined it anyway, at least Saddler wouldn't have looked like an idiot that way.
      • That wouldn't have worked for very long; Luis would have just told them they were infected unless the Ganados caught him first (and they didn't).
    • Ashley is infected with a standard-issue Plaga throughout the game, but in order for Saddler's plan to work, he needs to infect her with the special-edition model that Luis steals from him before the game starts. He writes in one of the files that without that special parasite, Ashley's useless to them. He doesn't want to kill the President; he wants Ashley to be able to infect him with a Plaga of his own. By the time Saddler gets the special parasite back, Leon's got Ashley, and by the time Saddler has both the parasite and Ashley, Leon and Ada show up right in time to free her.
    • It's also entirely possible that Saddler never anticipated Leon and Ashley lasting long enough to remove their Plagas and escape. After telling them about his dastardly scheme, he probably planned to ultimately recapture them (with Leon's continued existence being optional) until they were completely overtaken by their Plagas, after which they would behis puppets just like the Ganados.

     Saddler's Plan: Capture Ashley + Infect her with Plagas + ???? = World Domination! 

  • How exactly was Saddler's plan supposed to work? If I remember, the Plagas is spread through microbes in the air or injecting into the body; turning Ashley into a Ganado would have not done anything. She would have killed people but not reanimated anybody.
    • The Ganados aren't mindless. The Ganados are under Saddler's direct control.
    • Yes, but still, one person who can't do anything would take over the country? Am I really missing something here? I never collected all the memos by the way.
      • The plan was to inject her with the Plaga, hold her for ransom, then give her back once the ransom was paid. The Plaga probably would have hatched around the same time the ransom was paid, allowing Saddler to control her and plant a Plaga on her, which she would then inject her father with because the man will undoubtedly hug his daughter when he sees her. Once he has control of the President, the rest of the American government will soon follow, then the United States, then the world. Ashley was needed, not because she was some badass fighter, quite the contrary. She was required because she was weak (and thus unable to defend herself from Saddler's Ganados) and because she could get close to those who were actually in power. That was it. As far as Saddler was concerned, that was her sole purpose. The ransom was likely to throw off suspicion (why would terrorists just give the hostage back without a struggle?) as well as for funding when it came to weapons and the like.

     Pay no heed to the guy selling things to the protagonist! 

  • Resident Evil 4 was my first RE game. Lots of fun. But, um, what's the deal with the Merchant? How does he get there? How does he survive in Ganado-infested Spain? There aren't safer, more efficient uses of his talents?
    • I agree. It's also shown when you play as Ada that she uses him as well. Presumably Saddler and the Plagas would find him and put a stop to him...
      • Take a close look at the merchant, specifically the area around his eyes. There's some sort of infection there, though whether it's the Plagas or something else is impossible to tell. Plus, if you kill him, another one will show up at another store location. In other words, the merchant is unimportant. He's there to provide weapons as a gameplay element. That's all.
    • This troper and her cousin had a theory that the Merchants were Ganados that Saddler and Co. order to specifically to sell weapons on the black market to fund Los Illuminatos' various terrorist ventures. It explains why there are so many of them (bringing the product to the consumer!) and why they aren't violent (hard to do business that way). Why they are all placed at key strategic points along Leon's investigation we never were able to rationalize.
    • Noticed something interesting on my second playthrough. The Merchant is waiting for you at the bottom of Salazar's pit after he dumps you down there. There's a corpse lying near The Merchant, and he seems to be wearing a robe. Probably just one of the zombies who went off course, but perhaps it's a replacement Merchant?
      • No one has mentioned his thick Cockney accent? What is this Brit doing in the middle of nowhere, Spain, with an arsenal large enough to fuel a war throughout Europe? Better yet, why doesn't the Ganados just buy weapons off of the Merchant?
      • Not enough cash, Stranger!
    • What is with the Merchant? He's definitely infected — he has weird, blotchy, discolored marks around his eyes, oddly luminescent eyes, and his fingers are the same deathly-pale shade you see some of the Ganados take. The real question is, why does he sell you things instead of trying to kill you like all the others?
      • Okay, new question: what is with the Merchant's hands? At first, I just thought he was wearing brown fingerless gloves, with pale white fingers... but looking closer, it looks like the brown part is also part of his skin. I think I might've seen some exposed bone, but it's hard to tell for sure.
      • They're just fingerless knit gloves. They only look like part of his skin because the designers simply drew a texture over his hands instead of rendering actual gloves on his hands like they did for Leon.
    • There was a guess or theory somewhere that said that the Merchant is actually a Ganado, which would account for his appearance, and why he doesn't sell you things while you're being attacked by Plagas-infested something-or-others. As to why he sells you stuff in the first place, check out the WMG on it. Quite simply: He does it for the lulz.
    • It's possible that the Merchants were infected but somehow resisted the mind control of the main plagas. They can't exactly fit in with the rest of the Ganados, they can't leave because of what it's done to their body, and a guy's gotta eat.
    • Or perhaps they managed to get their hands on a slightly lower quality version of the same virus that Wesker used in order to gain immortality.
    • It's stated in one of the files, that if the infectee has a higher drive in life or something like that, then the plaga facillitates that. Like if they wanted to be a researcher more than anything, it would make them take For Science!Up to 11. Presumably the merchant's drive was to get some more cash, stranger.
    • I think the answer to the "what's the deal with the Merchant?" question is that he's a gameplay mechanic, and he doesn't exist as far as the canonical story is concerned. Just look at Resident Evil 5. That game had the same Merchant mechanic, but with no actual Merchant. Instead, the guns just spontaneously appear or spontaneously get stronger, and the money then spontaneously disappears.
      • I disagree. When you are playing as Ada, Leon clearly has a range of weapons on him. When you first see him in the village, he has a handgun of some sort. When you run into him in the castle, he is using a TMP. Finally, he is using a shotgun against Saddler while you run for the rocket launcher. Or maybe Leon is just that crazy prepared.
      • Considering Leon grabs ammo from the Ganados for guns that they don't even have (and you can't even buy it from the Merchant), the guns in general just run into all kinds of Fridge Logic as far as canon is concerned, Merchant or not. (And still, it's not that hard to imagine he dug up a few guns lying around somewhere, like he did for the Broken Butterfly and the Shotgun.) The answer to the question of "where else does he get the TMP and that shotgun if there's no Merchant?" is the same as the answer to questions like "where does he get all that ammo?" Answer: "Don't think about it too hard."
      • And bear in mind, there is almost zero acknowledgement of his existence by the characters in the game. Compare Leon meeting, say, Luis vs. when he first meets the Merchant. In the former, there's all this sort of "who the hell are you?" and "what the hell are you doing here?" stuff going on, yet in the latter, the Merchant just pops up and beckons you to follow him, and Leon just walks up to him when the game goes to the menu screen. Not to mention the odd locations you'll find him (e.g. standing around at the bottom of Salazar's pit, standing around outside of Salazar's boss chamber, etc.), the fact that you can kill him but you can't steal his weapons, the fact that he runs the shooting galleries which definitely are not canon, and all the other "wtf"-questions he inspires.
    • I like to think he gets his stuff from Mann Co.
    • I believe the explanation is rather simple, and it's found in one of the files you find after Saddler takes control of Ashley. The file clearly says "...the Plaga reflects the conscience of their hosts. If chosen poorly, they could betray me." I think it's simple as that. The vendor was infected with the plaga, but he was probably against Saddler in the first place, so instead of turning into a follower, he decided to sell guns to the enemy.

     Kill Leon immediately? Too much hassle! 

  • When Mendez confronts you in the Shed Of Death outside the village gates, he grabs you by the throat and starts to choke the life out of you. Then he throws you aside, securely locks the doors, turns around, and reaches for you. If you don't successfully execute the Action Command, he grabs you, chokes you for a few moments, and then effortlessly snaps your neck. So why didn't he just do that when he first grabbed you?
    • I'm guessing that was the developers' way of keeping Leon confined to the shed for the boss battle without using the old "the door is jammed" cop out. As for what Mendez was thinking: no idea.
    • Don't get me wrong, I know what the real reason is: if Mendez does the smart thing and snaps your neck at the first opportunity, game's over. No fun. What I don't understand is why they couldn't have cut the "grabs you, throws you, locks the doors, Action Command" sequence. Leon steps a few feet into the shed. Mendez appears behind him. Mendez tries to grab him. Action Command activated, Leon survives, rolls away. Blows up barrel of gas, bisects Mendez, boss fight starts as before. The player isn't asked to do more or less than he was, and it makes more sense.
      • But that still wouldn't explain the door being unable to open for Leon to escape.
    • I got the impression that Mendez thought it would be harder to kill Leon than it really was, especially considering he'd massacred hundreds of Ganados and two Gigantes. He grabbed Leon, realized Leon might break free somehow and escape like he did with the Gigantes, dropped him, cut off his escape, and then tried to grab him again.
      • That actually makes a bit of sense if you look at the scene really closely. Mendez, while choking Leon for the first time, tilts his head slightly (I think I also might've heard a "hmm..." from him), as if sizing him up and considering whether or not to risk letting him go. He probably figured he could catch him again if he needed to and decided to close the shed just in case Leon somehow manages to escape or if Ada (who shot him before in a similar encounter) decides to save his ass again.
      • That... actually makes a huge amount of sense. The look on his face seems like he's thinking "Huh. Wait a minute. Last time I was in this situation, I got shot by that spy woman and this guy got away. Let's make sure that doesn't happen again."
      • To add a bit more: the last time Leon was being choked, his eyes turned red, indicating he had a Plaga inside him reacting to the situation. Considering that the Plaga occasionally emerges when the host dies (or is about to), the mentality of the host can be preserved and the quality of its plaga is unknown to us (it was overseen by Saddler himself, after all). Mendez would not want a superpowered Leon-Plaga getting away.
      • Not to mention Mendez at least had the good sense to throw Leon head-first into a 4x4. Leon was lucky that didn't knock him out right there.

     Let's not tie up the female agent who shot up our chief, guys! I'm sure she won't escape or anyth- doh! 

  • So, according to Separate Ways, after Ada shoots Mendez up in his house and he busts out the window after her, he manages to knock her unconscious. Some hours later, the Ganados haul Ada off to sacrifice her on that stone altar in the cliffs. During the ritual, she wakes back up at the last second and manages to escape. My question is, if the Ganados are smart enough to know to tie up Leon and Luis, why don't they tie up Ada, too? It would have prevented her from escaping (or at least made it a slightly more challenging prospect) and they had plenty of time to do it. I smell a case of Villain Ball in action.
    • Personal Opinion: Sexism at work. As Ada is female, the Ganados, in their regressed state and level (or lack) of intelligence, may have viewed her as physically weaker, and as such, restraints were unnecessary. If you noticed, Mendez wasn't WITH them when they started doing the sacrifice, meaning that, if they did restrain her, they untied her. Is it still extremely stupid? Yes, but I'm just trying to explain something that happened because the plot said so.
    • Sexism sure didn't save that lady skewered through the face at the beginning of the game. Also, if she was down for the count until they raised the ax, then she probably didn't seem like much of a problem.
    • Ganados may be smarter than Zombies, but unless you are high ranked among Los Illuminados, your brain functions will be diminished due to the low-class parasite overtaking your nervous system.
    • Well, yes, the ganados are smart enough to tie Luis and Leon, but not smart enough to stab their faces with their pitchforks right there. They leave them tied for a while and then ONE guy with an axe shows up to do the job. Plus, she wasn't knocked unconscious the way Leon was, she was sedated. She might have awakened before they expected her to do so, so maybe they sent a guy to fetch a rope to tie her up and she awakened before they had time to do it. As an alternative, perhaps whatever ritual they were planning required the victim to be untied. Considering the crazy things those regressed villagers were up to, it wouldn't be surprising.

     Salazar's no genius? 

  • Why would Salazar morph with the second Verdugo, when A) It would have been easier and quicker to just send the nigh-invulnerable Verdugo after him, and B) Salazar would be stuck forever in that chamber as the plant/Gandos/man mashup?
    • But Leon's already killed the first Verdugo. Granted, it wasn't easy, but he did it. Salazar, who doesn't seem to be in the greatest mental state at that point, probably just threw up his hands and said, "If I want something done right..." Sadly, he didn't know I had a rocket launcher.
      • Is there an "official" version of what happened to the first Verdugo? I always assumed that in the "real" telling Leon simply did what I did. Stalled until the elevator arrived and then thanked God the Verdugo was too stupid to go back the way it came and utterly destroy you someplace that didn't have convenient CO 2 canisters all over the place.
    • I didn't expect the rocket to kill him.....too bad it didn't work so well on anyone else.
    • Also, I'm guessing Salazar and Verdugo #2 can detach from the giant plant thing after killing Leon.
    • Also, we should remember, Salazar is part of the cult. To some degree, at least. If he's a true believer, becoming part of this greater Plagas creature is like ascending to a higher plane.
    • My view is, Salazar didn't know HOW Leon defeated the Verdugo. All he knows is that the first one evidently wasn't as invincible as he had thought. If he had known it was due to a conveniently placed item, he probably would have just sent the second one.
    • HOW Leon did it, is irrelevant. What's more important and threatening to Salazar is still the fact that he did it. Once Leon was still found alive, he presumed that the Verdugo itself was no match for it, and just decided to go through with an alternative plan.
      • There isn't much point questioning the villains of the series, RE4 and Code Veronica in particular. They're about the level of Saturday morning cartoon bad guys. "You're small time, Saddler!"
      • Well, it's actually fun to try and make sense from all the ensuing madness.

     Las Plagas? What is it? 

  • What is Las Plagas, anyway? Resident Evil 5 might answer this one, but having just played the earlier games and RE4, it's been bugging me for years. The T-virus and other viruses in the series are, well, viruses, but they talk about Las Plagas as a "parasite", that has "spores", and they call the tentacled, spidery things Plagas like they're macroscopic animals. So, um, what are they? Some kind of crustacean, or annelid, parasitic worms, a mollusk gone horribly wrong or what? This troper's best wild mass guess is that it's some kind of fungus, since some real-life fungi can infect insects with tentacle-like filaments, control their behavior, erupt from the host body, and cast long-lived spores. Which sort of answers the question, but it still bugs me that nobody in Resident Evil ever even vaguely says what Las Plagas is.
    • There's a probability that no one in the setting has any idea what Las Plagas is themselves. It could really be anything, and it has already been shown within the setting that there can be sentient and self-aware plants and fungi.
    • I figured they were a sort of parasite. There are numerous creatures that can affect an organism's behavior, these were just very unusual/advanced.
    • There's a file in the game that explicitly compares the Plagas to Cordyceps and other parasites that influence their hosts' behavior. Written by Luis, no less. So, yeah, it is addressed, and the original troper's guess is correct.

     The Case of the Missing Sample 

  • ...What happened to the Plaga sample Ada retrieved? (Sorry if this ended up being brought up in Resident Evil 5. Haven't played it.)
    • Wesker used it to make Plagas soldiers loyal to himself in RE5.
      • Not true. In "Separate Ways," Ada reveals that she was a double agent working for Wesker under another organization's orders. Under their orders, she gave the Control Plaga to them, and stuck Wesker with an ordinary Plaga like those seen throughout the game. Of course, Wesker outsmarted them, and retrieved Krauser's body and extracted the dead Control Plaga from Krauser's body. He then used Tricell's resources to clone new Control Plagas from it, which he used to control the Majini army. We don't really know what the other organization (implied to be the Global Pharmaceutical Consortium) did with their live Control Plaga after Ada gave it to them. Since Ada is reappearing in the upcoming RE6, and since their bringing back Sherry Birkin indicates that Capcom might actually be in the mood to resolve old storylines, we might still find out.
      • That sample looks like it got sold to the Eastern Slav Republic, turning a brutal civil war into an even bigger mess.

     The government must be crazy 

  • In Resident Evil 4, you're brought to the village at the start of the game by two police officers... Both of whom are presumably killed rather quickly after doing so. However, there doesn't seem to be any indication of an investigation regarding the disappearance of two police officers at all during the course of the game. Granted, those two didn't seem to be the greatest examples of law enforcement, but still...
    • The entire game takes place over the course of a single day, and Leon is not exactly in constant contact with the local law enforcement during that time, especially after Saddler's cronies start jamming the radio.
      • Just one day? Despite the fact that Leon falls unconscious a couple of times? Talk about Badass Normal...
      • It definitely looks like a day. The action begins at daylight, Leon passes out after crossing the lake and wakes up at nighttime, and the game ends in classic Resident Evil style by escaping from an exploding lair into the dawn of the next day. I guess afterward the American government informed the relevant authorities that the two guys they sent to help Leon were dead and that they were sorry. This both explains the lack of an investigation and the fact that Leon receives so little support and backup during the game; the timescale is simply too short.
      • Let's not forget that the town of Pueblo and the surrounding area is a very good distance from any other area where there are likely regular police. Even if the police had been informed of the incident the second after it happened, it would still take hours to dispatch another group of officers to the location, by which time Leon would be long gone. Even if the police could have arrived in a timetable where they could have reasonably interacted with Leon and Ashley, the ganados in the area would've just killed them upon arrival.

     The magic note? 

  • In Resident Evil 4, Leon passes out after getting past Del Lago. When he awakens, he finds an anonymous note telling him that, among other things, the author couldn't help Leon with his parasites. At this point, Leon has exactly two allies who could have left the note: Luis and Ada. Luis had pills that could suppress Las Plagas, which contradicts the message. Separate Ways shows that Ada was K.O.'d after shooting Mendez and didn't wake up until the cabin battle. So, who left the note?
    • Luis didn't have pills on him at the time, since he already removed his plaga. He went back to the labs to get them.
      • "Leon!" *Smiling Luis shows pills and a plaga sample* "I got it!"
    • Didn't that letter have some rather prominent lipstick on it? I somehow doubt anybody in the village but Ada doing that. Unless Luis swings that way. Seems to me to just be an error in timing.
      • Nope, that's an entirely different note you find in the military base considerably later in the game.
    • Another explanation is that he had the sample and the pills stashed somewhere in case he got killed or captured again. On his way to retrieve them, he finds Leon passed out in the cabin and leaves the note. It would explain why he didn't have them when Leon finds him in the wardrobe. If he did, Saddler's cronies probably wouldn't even have bothered keeping him alive.

     I'm going to kill the guy we just infected with Plagas and the guy we need alive! 

  • Given that Leon was just injected with Plaga eggs and that Luis was needed alive, why exactly did a Ganado swing an axe at the two of them while they were tied up?
    • He just really had an axe to grind, I guess.
    • It was the first villager of the game (Mr. "At least he's not a zombie.") coming back to get revenge. He was kind of annoyed about getting shot in the face.

     LUIIIIISSSSSSS! If only I could've use some Herbs or a First-Aid Spray... wait a minute... 

  • Why didn't Leon just use some herbs on Luis? Or, for that matter, a First Aid Spray, which is most likely the product that made Umbrella famous for being able to heal anything.
    • Getting about thirty percent of your bodymass — and most of it consisting of your lungs, heart, and stomach — torn out is kind of beyond the ability of a first aid spray to fix.
    • Despite the fact that, as said, it cures everything?
      • A troper said that. Not the game. All that line was purely conjecture.
      • "Completely restores health" doesn't sound like a conjecture to me. But I suppose "health" and "everything" are quite different...
      • Show me an instance across the game where a first aid spray causes someone to spontaneously regrow their heart, lungs, stomach, and liver and replace thirty percent of their bodymass. First aid sprays are impressive healing devices, but they are not that good.
      • The games have never shown that the first aid spray can completely restore health under any circumstances. The most it has shown is that the spray can completely cure people who are currently in "danger" according to their status screen. Notice that they can still walk and fight in this condition, which makes them considerably healthier than poor Luis following his disembowelment.
    • Gameplay and Story Segregation. Herbs and First Aid Sprays instantly restore you to full health as part of normal gameplay, but in real life such a thing is patently impossible.
    • Here's an easy fix: Luis failed the button prompt when Saddler popped up behind him, so his wound was guaranteed to be fatal and he wouldn't be able to use a First Aid Spray on it. Happy?
    • The first aid sprays probably work on a 'surface' level, and don't have the ability to fix organs. So if you're bleeding out from several farm implements and medieval weapons, you're good. Giant penis snake to the chest, which probably made half your internal organs explode? Not gonna help.

     Private Matters 

  • Early on in Resident Evil 4, you can surprise a Ganado in the bathroom. In the main game it's a man, but in Separate Ways it's a woman. Why does this Just Bug Me? The only facility is a urinal.
    • ...Oy. Seriously, though, uh, maybe she was just looking for something in there?
      • You know, if we're going down that route, it's not actually that difficult for a woman to pee into a urinal even without any complex techniques or apparatus. It's extremely unlikely the Ganados use toilets anymore, considering how they leave rotten food and corpses just scattered around — bit of a hypocritical situation there.
      • Why would a bathroom equipped with only a urinal have toilet paper in it? Where did the Ganado's poop anyway?

     "Loo-es" or "Lewis"? 

  • Luis tells Leon his name by pronouncing it with a Spanish accent, "Loo-ees," but Leon always pronounces it "Lewis." This is probably a mistake by the voice actor, but Leon might simply be more comfortable pronouncing Luis' name with an American accent. Luis doesn't seem to mind.
    • I know enough people with "oddly" pronounced names. It gets bothersome correcting everybody and in a life or death situation I don't care if you call me Radney(my name) or Rodney (a more common name) and my little brother Jamil generally just shrugs when someone calls him Jamal. With monsters and the like running around as long as I know you're talking to me I'm not going to correct you until we get off the island.

     The Americans send a helicopter to make my plans easier? Not on MY watch! 

  • If Saddler's plan involved sending Ashley back to the US infected so he could manipulate the president through her, why didn't he just let her and Leon go on the first helicopter Hunnigan sent rather than have it shot down? If it's because they already knew about the parasites, they were intent on going back anyway and the only surgical procedure to remove them is on the island, and besides which the only reason they knew about the parasites at all was because Saddler blabbed it in true Bond-villain style.
    • Saddler explains that bit; he wanted to make some money first before getting on with taking over the world by bargaining for Ashley's release. It's also possible he thought that just letting Leon go would be too suspicious.
    • Not to mention that he ordered Mendez to capture both Luis and Leon alive (the letter in Mendez's house states this). Great move, letting Leon get chummy with one of the two people who could tell him about the Plaga. Also, if Leon and Ashley had managed to escape the village instead of getting trapped in the castle, Luis wouldn't have had the chance to give Leon the Plaga-suppressant drug, and he would have fallen prey to it in a few hours.
      • Which would be a good thing, right? The plagas clearly have something of a hive mind going on. The President's Daughter and the Hero of the Hour under your control when you're trying to overthrow the US government (or infect them with plagas) is a brilliant strategic move. Maybe he wanted to make it look difficult, but he really did botch his own plan to get Ashley in place all on his own.
    • Remember, Saddler's plan was to infect Ashley with a Queen Plaga, the one Luis had stolen. Ashley hadn't been implanted with that plaga yet, only with a normal one, so it'd be counterproductive to let them take her away.

     Ada's going in STYLE!!!! 

  • Why does Ada go about her mission in a flimsy evening dress? It can't be to use her femnine wiles to persuade Luis to help her; he's already agreed to work with her, so the tactical gear she wears in "Assignment Ada" (in which she is still hot) would make more sense.
    • ...when is military gear hot?
      • When it's form-fitted and being worn by Ada Wong. You played the game and saw it, right?
      • It's hot, but not as much as a red cheongsam under ideal conditions.
    • Probably the same reason as to why her pistol holster has to contain a phone slot that spins: it looks pretty damn awesome.
    • Ada's only there to get close to Leon. The red cheongsam is what she was wearing when last they met. It probably helped cement his attraction for her. And Ada, clever and ruthless girl that she is, is wearing it again (or one just like it) to gain Leon's attention once again. It wouldn't surprise me if she wore similar clothing to get close to John in RE1. Ada's so hot in that dress that after one look Ashley decided she'd better get some overtime with Leon ASAP.
    • She... was not wearing that the last time he saw her. She wears something very close to it in Mercenaries, but it's even further away from looking like a cheongsam than the strapless number she has on in the main game.
    • Given the fact that the dress doesn't seem to inconvenience her at all (she's still able to pull of incredible aerobatics move with little to no effort), it could be that she just likes the way it looks.

     Ada can survive anything 

  • At the end, Ada jumps off the cliff and immediately rises into view in a helicopter. Wouldn't she have been Cuisinarted by the rotor?
    • She's just that badass.
    • She has a grappling hook. She fell down past the chopper and latched onto the landing strut.

     Men, I need Ashley ALIVE, so QUIT TRYING TO KILL HER! Seriously. Especially you Salazar. 

  • It's constantly emphasized that Saddler needs Ashley alive for his plan. So why are there a bunch of times when the bad guys try to kill her? (e.g. Salazar's spiked ceiling, the drilling machine, the soldiers in the bulldozer sequence...)
    • The Ganados are psychotic.
    • But they're established to be under Saddler's direct control. It's more logical to deduce, based on the evidence given, that Salazar and Saddler are both unbelievably stupid. We're talking guys who want to delay reaching their goal for the sake of squeezing the American Government for ransom money, when they could have had the entire U.S. Treasury to play around with if they'd just stuck to the damn plan.
    • Because the bad guys know that Leon was able to survive most inhumane situations, like the bit with Mendez, so they're more testing him to see if he could be a possible second-in-command in case Krauser fails.
    • They also had a contingency plan in which Saddler's militia would invade the United States and bring chaos and destruction.
    • A few hundred guys with maces, crossbows and the odd minigun, carrying a parasite that requires forced introduction into a resisting host, invading a huge country with a lavishly-funded military (including reserves), federal and state police forces, and a well-armed civilian population? Beuna suerte, idiotas. See above: For all his smug self-satisfaction, Saddler is dumber than a bag of hammers.
    • Despite what Salazar says, it seems neither he nor Saddler have "absolute control" over the Ganados unless they're in their immediate presence. I'm guessing some Ganados just got so violent they forgot they were supposed not to harm Ashley. As for why Salazar himself does it, he's insane.

     Pay no attention to the non-human person selling weapons! 

  • The Merchant. He's very obviously not human. No-one ever comments on this, and it's never explained why there's this blatantly-non-human person wandering around selling you weapons.
    • If you look carefully at his eyes, they're glowing like the other Plagas-infected Ganado, and his skin's also very pale. It's possible he has the parasite, but his strong willpower fought it off so he could help you.

     Magic Rope? 

  • One thing that has always bugged me was when Leon had just killed the creature in the lake. The rope had been originally tied to the boat and yet the rope somehow ends up wrapped around his foot just in time for the cutscene. If the rope was always loose, it should have pulled him out of the boat long before he can kill the creature, so what gives?
    • More to the point, how exactly is it that a tiny boat and one man's leg are able to support the weight of this sinking creature? I may not have majored in physics, but I know that bouyancy is all to do with the mass/weight of an object being less than the volume of water it's displacing — I would say that Del Lago's weight pulling down for even have a second would have either powdered his leg like dry leaves or pulled that boat down quicker than Leon could say "glbllblblbllblglbllb"
    • Del Lago was in the process of dying, but not fully dead. That was the whole point regarding the quick-time event where he slashes the rope off of his leg or else he dies and drowns with the dead whale.

     Screw the Plans, I Need Money! 

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